Leads from Virtuos France studios explain the production of video gam remakes, remasters, and adaptations, and how it differed from creating original titles from scratch.
Virtuos’ inaugural report presents the key factors in creating successful remakes and remasters. The dataset, collated in partnership with IDG Consulting and Strategic Game Consulting, features over 200 remakes and remasters alongside their sales figures since 2012.
During a chat with Dean Takahashi from VentureBeat, Virtuos CEO Gilles Langourieux gave his insights on the current state of the games industry, including the impact of AI and industry layoffs.
To give young game advocates a better understanding of game-making as an industry and career path, Sparx* has collaborated with local artists in Ho Chi Minh City on this short film that breaks down how we do what we do.
Representatives from four Virtuos studios share favorite memories and upcoming plans.
Check out our favorite highlights for this year!
This interview dives into the different roles each Virtuos studio played in the development of Final Fantasy XVI, the project management methodologies utilized, and some looks at FFXVI models produced by Virtuos.
During the conference, Virtuos actively engaged in panel discussions and hosted workshops to share valuable insights on nurturing local talent.
Introducing Tuyet Mai, who is passionately crafting mesmerizing effects for League of Legends skins at Sparx*.
Ben Tre Provincial Youth Union’s Standing Committee collaborated with Sparx* and Glass Egg, member studios of Virtuos in Vietnam, to execute the “For One Green Ben Tre” program