Our teams supported Square Enix in creating 3D models and developing the terrains seen in the latest installment of the legendary franchise.
Our team brought to the table its expertise in art, animation, lighting and VFX.
Using Unreal Engine, CounterPunch and Virtuos teams worked on this film and were responsible for character and environment creation, rigging, layout, animation, final lighting, VFX and rendering for the CG scenes.
Our art teams at Sparx* contributed to creating the environment assets, including characters & vehicles, for this Emmy-winning series.
Our art teams at Sparx* contributed to creating the environment assets, including characters & vehicles, for this Emmy-winning series.
Sparx* – a Virtuos Studio and Virtuos Chengdu provided end-to-end environment art, from concept creation to rigging and animation, for this AAA horror title.
Virtuos contributed to the development of Dying Light: Platinum Edition for the Switch, with various exclusive features including motion control and local co-op capabilities.
Our teams supported Guerrilla Games to develop key mechanical creatures, weapons, and environment art for the second installment of the Horizon series.
Our environment and concept artists rose to the challenge to help create Caldera, a new battle royale map in the iconic Call of Duty franchise, based on a tropical island.
Our teams at Sparx* partnered Deep Silver Fishlabs to create a universe that delivers an immersive outer-world experience to players.