Virtuos’ inaugural report presents the key factors in creating successful remakes and remasters. The dataset, collated in partnership with IDG Consulting and Strategic Game Consulting, features over 200 remakes and remasters alongside their sales figures since 2012.
During a chat with Dean Takahashi from VentureBeat, Virtuos CEO Gilles Langourieux gave his insights on the current state of the games industry, including the impact of AI and industry layoffs.
To give young game advocates a better understanding of game-making as an industry and career path, Sparx* has collaborated with local artists in Ho Chi Minh City on this short film that breaks down how we do what we do.
Representatives from four Virtuos studios share favorite memories and upcoming plans.
Check out our favorite highlights for this year!
This interview dives into the different roles each Virtuos studio played in the development of Final Fantasy XVI, the project management methodologies utilized, and some looks at FFXVI models produced by Virtuos.
During the conference, Virtuos actively engaged in panel discussions and hosted workshops to share valuable insights on nurturing local talent.
Virtuos Tokyo set to strengthen partnerships with Japanese developers and fulfill demands for creative and technical services.
As someone who has trained and managed hundreds of Vietnamese artists who contributed to many blockbuster entertainment projects, Kristian Pedlow,Senior Art Director at Sparx* – a Virtuos Studio, shared about remarkable transformations of the domestic game art industry over the past decade.
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