The entertainment sector has witnessed dramatic growth in recent years, with movie after movie breaking the box office record and global game revenue passing $150 billion in 2019.
Virtuos, one of the world’s leading video game development companies, today announces an important strategic expansion in North America with the acquisition of CounterPunch Studios in Los Angeles, and the opening of Virtuos Montreal, a new concept art focused studio.
The latest edition of Sparx*’s career workshop – “From Dreamer to Sparxer” was brought to FPT University HCMC.
Technical Director Fernando Castillo and Technical Group Producer Huy Nguyen talk about how they tackled COVID-19 and remote working at Sparx*.
On June 19, 2020, Sparx* warmly welcomed delegates of Graphics Design Department from Van Lang University at our studio.
Ever since its humble beginnings, Virtuos has relied on a comprehensive set of tools to provide art, animation and game development services to clients worldwide. Houdini is one such tool that has seen extensive use in the making of both games and film.
2019 was a remarkable year for Sparx*, with numerous unforgettable moments and achievements. With 2020 swiftly approaching, let’s take one more look at our accomplishments over the past year.
Learning and Development Director of Virtuos-Sparx* Studio, Samuel Stevenin talks about why training is crucially important to employees and companies, and how training system of Virtuos was developed.
Head of Animation at Sparx* Studio – Patrice Compagnon, goes in-depth on how success has come from great learning – planned and un-planned.
Virtuos is thrilled to announce that we have worked on 25 of the hottest games at E3 this year!