MEET THE MANAGEMENT

Sparx* is managed by a multicultural team of cinematic professionals.

With an impressive and diverse portfolio of work on both big and small screens, the creative minds at Sparx* speak the same language as their clients.

They master the processes, the tools and they have the state of mind required to deliver stunning visuals.

Patrice Compagnon

Patrice Compagnon
Animation Director

Patrice joined Sparx* Animation Paris in April 2002 then was sent to Sparx* Vietnam in Ho Chi Minh city in November 2002.

After 2 diplomas at the Fine Arts school of Angouleme (France), he was recruited by a 2D animation studio where I worked as a 2D Layout artist for 3 years; Then he decided to pursue his goal to become an animator: Patrice followed a CG computer training session for 7 months at the National Center for Comics and Picture. At the end of the training, he was recruited as 3D animator by an advertising company followed by a 3D animator position at Antefilms studio.

As an Animation Director at Sparx*, Patrice's objective is to grow and learn with his team, to be curious and to improve the animation knowledge and quality in our studio.

Harry Duong

Harry Duong
General Manager

Harry brings 15 years of experience managing software development projects in a multinational environment.
As General Manager of Sparx*, Harry has the responsibilities to manage all aspects of its operations.
Before joining Sparx*, Harry was the Engagement Director for the professional services unit of Harvey Nash USA.
Harry holds degrees from Georgia Institute of Technology and Georgia State University.

Kristian Pedlow

Kristian Pedlow
Art Director

Kristian manages a varied team of artists at Sparx*. From the specialists building highly detailed realistic models for VFX shots to the highly skilled hand painted texture artists needed for Rebels and everything in-between with game res assets.
Kristian finds bridging the gap between the client and our artists one of the most satisfying aspect of this job.

As an Art Director at Virtuos Vietnam, Kris is interacting with many different clients and art styles. Kristian and his team at Sparx* have worked on many Hollywood blockbusters including almost 20 films in just 7 years.

Having already worked on a multiple Star Wars films (The Force Awakens, Rogue One), visited Skywalker Ranch and NASA, Kristian is currently looking for new life goals.

Kris graduated from the University of Western Sydney with a Diploma of Graphic Design and Photography. Since then he has spent 21 years on the job as a CG artist.

Kristian Pedlow

Michael Khantharod

Michael Khantharod
Pipeline Manager

Working as the Pipeline Manager, Michael is dealing with a great diversity of projects and challenges;He is responsible for making sure the quality inside and outside the studio is consistent and continously improving.

Michael has a solid experience on pre-rendered CGI, and has been working as CG Supervisor and Art Director at Sparx* for many years.

To strengthen the working processes and methods to build an even better studio for Sparx*'s clients and artists is what Michael aiming for in his career.

Michael hold s a Bachelor degree in Computer Graphics.

Michael Khantharod

Ron Mayland

Ron Mayland
Art Director

Ron leads a large team of artists in the CG Environment department. But is specialized in anything hard-surface. He has overseen many of high-profile art projects for clients such as Respawn, EA, Daybreak and Wargaming. Ron is also integral to our training program and play an active role in mentoring many of our Junior Artists.

For his latest achievement, Ron won the first prize for Most Technical Mobile game project Europe 2013, - Allegorithmic Substance Beta tester and PBR champion at Games connection Paris 2013.

Consistently pushing the quality limits for his artist .

Ron holds a Master of Art Degree from the University of Portsmouth.UK and is graduated from The school of arts Utrecht with a Bachelor of Arts in Interaction Action Design.

Ron Mayland

Jerome Hereng

Jerome Hereng
VFX Supervisor

Working as VFX supervisor, Jerome handle a large range of software to propose the best technical and artistic solution for various VFX.

Jerome has been practicing VFX for 10 years and also working on many blockbusters such as Despicable Me 1 and 2 .

Jerome's goal is to continue to extend the range of knowledge to be able to always push the quality further. Such software like Houdini open a lot of opportunity for the studio capability.

Jerome is graduated from the 3D school Supinfograph - Paris, France.

Jerome Hereng

Phan Thanh Hai

Phan Thanh Hai
Art Director

As an Art Director of Sparx*'s Game Division, Hai must ensure the productions quality always match with clients' expectation and develop to keep up with the world’s propensity in 3D Computer Graphic.

Currently, Hai is in charge of almost all Character production for Game Division. Hai has contributed on the successful making of a thousand characters vary from small projects to big hit titles such as Killer Instinct 2, Blood Bowl 2, Sword Coast Legends.

“Awesome” is the word Hai uses the most when speaking about Sparx* ‘s projects where he can learn and exchange with his western counterparts.

Hai graduated from Ho Chi Minh City University of Fine Arts.

Phan Thanh Hai

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