Leads from Virtuos France studios explain the production of video gam remakes, remasters, and adaptations, and how it differed from creating original titles from scratch.
Virtuos' inaugural report presents the key factors in creating successful remakes and remasters. The dataset, collated in partnership with IDG Consulting and Strategic Game Consulting, features over 200 remakes and remasters alongside their sales figures since 2012.
During a chat with Dean Takahashi from VentureBeat, Virtuos CEO Gilles Langourieux gave his insights on the current state of the games industry, including the impact of AI and industry layoffs.
To give young game advocates a better understanding of game-making as an industry and career path, Sparx* has collaborated with local artists in Ho Chi Minh City on this short film that breaks down how we do what we do.
This interview dives into the different roles each Virtuos studio played in the development of Final Fantasy XVI, the project management methodologies utilized, and some looks at FFXVI models produced by Virtuos.