VIRTUOS CONTRIBUTED TO 6 OF THE TOP 10 HIGHEST GROSSING FILMS OF ALL TIME
Our Movie Department has produced several unique aircraft, vehicles, weapons and key assets along with digital doubles that include your beloved superheroes.
EXCELLING AT 2D AND 3D ANIMATION FOR GAMES, TV AND MOVIES TAKES NATURAL TALENT, A MYRIAD OF SKILLS AND SUPERB TRAINING
TWO YEAR-END SF BLOCKBUSTERS AQUAMAN AND BUMBLEBEE BOTH HAVE VIRTUOS INVOLVED
Aquaman and Bumblebee will hit the box offices across the globe in this December.
Virtuos team nominated for VFX award for garage models in Mission Impossible: Ghost Protocol
Virtuos team members have been nominated by the Visual Effects Society at their 10th Annual VES Awards. The VES awards recognize the most outstanding visual effects of the year.
Kinect Disneyland Adventures honored at AIAS awards
Several games contributed to by Virtuos were recognized by the AIAS at the 2012 Interactive Achievement Awards, including Kinect Disneyland Adventures which was nominated for Family Game of the Year.
Sparx Moves into New Saigon Studio
December 12, 2011 – Saigon, Vietnam – 3D animation company Sparx is pleased to announce that it has moved its Saigon studio to a new facility. The new facility is located in the heart of downtown Saigon’s First District.
Gamestar co-founder Frank Feng joins Virtuos Academy
Virtuos is pleased to announce that the China game-industry veteran Frank Feng (Feng Yu Hui) has joined the company as General Manager of Virtuos Academy. (www.virtuosacademy.com)
Virtuos Expands Cinematics Services, Hiring New Cinematics Director
Sparx, a Virtuos company has added the experienced Cinematics Director Miguel Angel Martin to its growing animation and cinematics teams. Miguel has more than 20 years of experience as a director and nearly a decade of experience with digital cinematics.
WSJ Praises LeapPad Explorer’s Reading Apps, Developed by Virtuos
The LeapPad Explorer tablet is a personalized learning tablet designed for kids ages four and up, with downloadable apps and cartridge-based apps including games, interactive books and more. Virtuos developed a series of reading apps for this new platform that are receiving praise from Wall Street Journal columnist Katherine Boehret.
Virtuos acquires Sparx* 3D animation studio
Virtuos today announced that it has acquired the assets and core team of VFX and animation company Sparx*, reopening the company’s Vietnam studio. This deal allows Virtuos to further expand and to consolidate its services offering to clients in the movie industry under the Sparx brand.
Connection Events and Virtuos Academy Announce Master Class Training Sessions in China
Shanghai, China, August 22, 2011 – Connection Events and Virtuos Academy have announced a new partnership to bring Connection Events’ Master Classes professional training sessions to China. The first round of training sessions will be held in Shanghai on August 28-29, 2011.
Virtuos Reaches 800 Staff, Signs Work-for-hire Online Game Development Agreement with Tencent
Shanghai, China, August 17, 2011 – Virtuos today announced that it has reached 800 employees. In conjunction with the announcement, Virtuos revealed that it has signed a work-for-hire development agreement with Tencent Holdings Limited (00700.HK), one of the largest providers of Internet, mobile and telecommunication value-added services in China, aimed at online games platforms.
Virtuos Production Director speaks at The China Game Outsourcing Conference 2011
Shanghai, July 31, 2011 – Production Director and Founding Member of Virtuos Pan Feng spoke on a panel at the China Game Outsourcing Conference 2011. The panel, titled: Chinese Online Game Production and Outsourcing, was moderated by DoNews Chief Editor Wang Le. In addition to Pan Feng, other panelists included Leon Liang, Kingsoft’s Director of Business Development for China and Charles Song, Sales Director of Greater China for Indian IT company Zensar.
Gamasutra publishes in-depth feature about Virtuos and Outsourcing
Shanghai, April 4th, 2011 – Gamasutra has published an in-depth interview between Virtuos CEO Gilles Langourieux and Gamasutra Features Director Christian Nutt. Held during GDC China 2010, the interview discusses the scale and composition of Virtuos’ workforce, the benefits of Virtuos’ no-IP-creation strategy, and more. “With scale, we were able to specialize our teams of artists. And we have 60 artists who do only characters, we have 100 artists who work only on environment, and we have 30 artists who produce only vehicles. And within those categories, we even have different leads who have different styles attached to them. That only comes with scale.” As of the date of the interview, Virtuos total staff topped 600.