QUẢN LÝ VIỆC CÂN BẰNG GIỮA CHẤT LƯỢNG MỸ THUẬT VÀ MỤC TIÊU HIỆU QUẢ DỰ ÁN ĐỂ MANG ĐẾN SỰ THÀNH CÔNG CỦA CÁC TỰA GAME VÀ PHIM BOM TẤN
Bài viết đầu tiên của sê-ri thường kỳ nhằm mang đến những đúc kết về kinh nghiệm và phương pháp phát triển tốt nhất từ các Bộ phận Art và VFX của Virtuos trên khắp thế giới.
MỘT GÓC NHÌN CỦA PRODUCER: ĐỒNG PHÁT TRIỂN GAME HIỆU QUẢ GIÚP NÂNG CAO CHẤT LƯỢNG
Bài thứ hai thuộc serie thường kì nêu bật các kiến thức và kỹ năng sử dụng phầm mềm tốt nhất từ bộ phận phát triển, đội ngũ Art và VFX của Virtuos trên toàn cầu.
HAI BOM TẤN CUỐI NĂM AQUAMAN VÀ BUMBLEBEE VỚI SỰ THAM GIA CỦA VIRTUOS ĐỒNG LOẠT RA MẮT
Chờ đón cuộc đụng độ giữa dàn người máy nổi tiếng và Thủy vương từ DC tại phòng vé cuối năm.
LÀM GAME VUI ĐẤY, NHƯNG DỰ ÁN NÀO CŨNG CÓ NHỮNG LÚC THĂNG TRẦM!
Bài viết thứ 5 trong sê-ri thường kì nêu bật những kiến thức và kỹ năng sử dụng phầm mềm hiệu quả nhất từ bộ phận phát triển toàn cầu của Virtuos, đội ngũ Art và VFX. ***
LĨNH HỘI ANIMATION 2D & 3D TRONG GAMES, TV VÀ PHIM ĐIỆN ẢNH KHÔNG CHỈ CẦN ĐẾN NĂNG KHIẾU TỰ NHIÊN, VÔ SỐ KỸ NĂNG MÀ CÒN CẢ MỘT CHƯƠNG TRÌNH ĐÀO TẠO CHẤT LƯỢNG
THÀNH CÔNG CỦA NỀN TẢNG NINTENDO ĐÃ TẠO RA CƠ HỘI CHO NHỮNG NHÀ PHÁT TRIỂN VÀ MANG ĐẾN NỀN TẢNG CÀI ĐẶT LÊN TỚI GẦN 20 TRIỆU
Bài thứ ba sê-ri bài viết thường kì nêu bật những quan sát và kinh nghiệm thực tế tuyệt vời từ các bộ phận phát triển, bộ phận mĩ thuật và VFX trên toàn cầu của Tập đoàn Virtuos.
Virtuos Production Director speaks at The China Game Outsourcing Conference 2011
Shanghai, July 31, 2011 – Production Director and Founding Member of Virtuos Pan Feng spoke on a panel at the China Game Outsourcing Conference 2011. The panel, titled: Chinese Online Game Production and Outsourcing, was moderated by DoNews Chief Editor Wang Le. In addition to Pan Feng, other panelists included Leon Liang, Kingsoft’s Director of Business Development for China and Charles Song, Sales Director of Greater China for Indian IT company Zensar.
Gamasutra publishes in-depth feature about Virtuos and Outsourcing
Shanghai, April 4th, 2011 – Gamasutra has published an in-depth interview between Virtuos CEO Gilles Langourieux and Gamasutra Features Director Christian Nutt. Held during GDC China 2010, the interview discusses the scale and composition of Virtuos’ workforce, the benefits of Virtuos’ no-IP-creation strategy, and more. “With scale, we were able to specialize our teams of artists. And we have 60 artists who do only characters, we have 100 artists who work only on environment, and we have 30 artists who produce only vehicles. And within those categories, we even have different leads who have different styles attached to them. That only comes with scale.” As of the date of the interview, Virtuos total staff topped 600.
Rango dẫn đầu các phim chiếu rạp
Theo ước tính của hãng Paramount, bộ phim hoạt hình với sự tham gia lồng tiếng của diễn viên Johnny Depp trong vai cảnh sát trưởng tắc kè miền Viễn Tây Hoa Kỳ đã được trình chiếu với doanh thu cho buổi ra mắt là 38 triệu đô-la.
Virtuos named as Leading Software Enterprise
Shanghai, China, February 25, 2011 – Virtuos has been granted the title of “Leading Software Enterprise,” a distinction that promotes top software companies with preferential policies aimed at encouraging growth and development.
Virtuos selects Hansoft as backbone of “The Virtuos Experience” program
D.I.C.E Summit, Las Vegas – February 9, 2011 – Hansoft and Virtuos today announced that Virtuos, the offshore game development leader, has successfully implemented Hansoft project management and QA tool to nearly 600 production staff across 4 different locations. Virtuos development centers take responsibility for an ever-growing range of projects: from standalone projects involving a few specialists for a few months all the way to large multi-platform full game co-developments requiring thousands of man-months.
Virtuos receives 2010 SME Award from CCIFC
Guangzhou, China, Friday January 27, 2011 – Virtuos has been awarded the China SME Entrepreneur Award 2010 from the French Chamber of Commerce and Industry in China, in recognition of Virtuos’ sustained growth in China. The award was presented at an annual gala dinner attended by 450 guests from the Sino-French business community.
Virtuos Announces the Opening of Virtuos Academy
Shanghai, November 11, 2010 – Virtuos today announced that it will open a game training center in Shanghai for the training of digital entertainment professionals in China. Virtuos Academy will offer higher education to those who would like to pursue studies and careers in the videogame industry. The first round of classes will start December 2nd, and enrollment is now open.
Virtuos speaks at the CEDEC Game Conference in Japan
Shanghai, September 4, 2010 – Virtuos spoke to Japan’s game development community at the CEDEC Conference in Yokohama. Virtuos Japan Representative Ms. Naoko Kino gave the talk, along with Virtuos Producer Shigekazu Ito.
Sid Meier’s Pirates!™ Co-developed by Virtuos, Setting Sail for Wii™ This Autumn
New York, NY – August 25, 2010 – On October 5, 2010, cast ye gaze upon the horizon, pray to Poseidon for fair seas and set sail for Sid Meier’s Pirates!, an entertaining journey for adventurous treasure hunters unlike anything ever experienced before for on Wii™ system. The classic Sid Meier’s Pirates! has been adapted for the Wii by Virtuos, and is a swashbuckling adventure that allows aspiring buccaneers to earn their sea legs serving as captain of one of 27 fully customizable man-of-war ships while they explore the tropical 17th century Caribbean islands.
"Press Your Luck” Co-Developed by Virtuos for PlayStation 3 Available Now
MONTREAL, CANADA – August 24, 2010) – Interactive entertainment company Ludia and FremantleMedia Enterprises (FME) today announced the availability of the Press Your Luck game for the PlayStation®3 computer entertainment system on the PlayStation®Network. Based on the classic Press Your Luck television game show, PS3™ owners can now play as one of three contestants competing to win by correctly answering trivia questions to earn “spins” on the Big Board. The player who ends the game with the highest earnings emerges victorious- all the while trying to avoid the dreaded Whammy or risk losing all winnings. Players can enjoy a thrilling online multiplayer Press Your Luck experience as they compete against friends and/or other players from across North America via the PlayStation®Network. Additionally, multiplayer local and solo game play is also supported.
Ubisoft Announces Tom Clancy’s Ghost Recon Predator Developed by Virtuos for the PSP
London – United Kingdom – August 16, 2010 – Today Ubisoft announced Tom Clancy’s Ghost Recon Predator for the PSP® (PlayStation® Portable) system, which was developed by Virtuos. The game will deliver a true Ghost Recon experience, featuring sophisticated technology, weaponry, graphics, and challenging gameplay – all the core brand values the franchise is known for. Tom Clancy’s Ghost Recon Predator (PSP) is scheduled to ship on September 30th. About Tom Clancy’s Ghost Recon Predator (PSP)
Virtuos delivers speeches at three major industry events
On July 31st, Virtuos Animation Director Zhang Yi Min and Virtuos Production Director Pan Feng spoke on the direction of animation in China, at the first ever China Game Outsourcing Conference (CGOC) in Shanghai. Part of China’s huge China Joy Expo, the CGOC conference is focused on China’s large game outsourcing business.